Hi everyone!
Can you suggest to me a way for having a structured mesh for my geometry?
The system’s geometry is a honeycomb-like shape.
Initilly i tried with just one hexagon: I have made a first mesh with the command “buildmesh” with just one element for border and I have obtained a good structured mesh (as you can see, there are 6 triangles inside one singular hexagon) then, in order the increase the number of elements while still hold this kind of structure, I have used the comand “trunc”.
Unfortunally, if I try to use the same procedure for a more-complex geometry, the first mesh generation (the one that should have only 6 triangles elements inside a singular hexagon) have this weird behaviour (see linked immagine). Some hexagones have a wrong element distribution, with a bigger center triangle.
I recognize that this doesn’t answer your question, but why is it that you want a structured mesh?
In an effort to provide a more constructive answer, might I suggest you try using the adaptmesh function to control the tolerated aspect ratios / vertex angles…